DCS - The recommended System on Naboo
After many years of experience in Star Wars Roleplay in Second Life, we decided to use the DCS2 Roleplaysystem on Naboo.
We are sure, it will enhance your roleplay and increases your fun.
You can chose between a bunch of characters here. Many characters also have different classes.
To chose a class, you have to earn/reach level 10.
To learn more, ask a GM, or a Jedi Master.
We are sure, it will enhance your roleplay and increases your fun.
You can chose between a bunch of characters here. Many characters also have different classes.
To chose a class, you have to earn/reach level 10.
To learn more, ask a GM, or a Jedi Master.
When engaged in combat with a party, there are essentially three roles a character can play: damage-dealer (DPS), healer, and a tank. The expectations for each role is briefly outlined below.
- DPS: Your sole objective is to inflict as much damage as possible without constantly stealing attention from the tank. Of course, this is not something you cannot always help, as it is the tank's responsibility to keep you safe should you draw fire onto yourself.
- Healer: The healer's responsibility is to keep the party alive, with the tank as top priority for heals.
- Tank: Tanks have important shoes to fill. They must take on the burden of being the damage sponge by applying as much pressure (and threat) to make sure the target(s) never stop attacking the tank. Should an inattentive tank let enemies steamroll the rest of the party there will only be destruction.
Characters on Naboo
Royal Guard
Commando DPS
Vanguard Tank
Civilian
(non combative. No classes. But wearing DCS is committed)
Smuggler
Gunslinger Tank
Scoundrel DPS
Bounty Hunter
Powertech Tank
Mercenary DPS
Jedi
Sentinel DPS
Guardian Tank
Jedi Consular
Sage healer
Shadow Tank
Ambassador DPS
Sith Warrior
Marauder DPS
Juggernaut Tank
Sith Inquisitor
Sorcerer Healer
Assassin DPS
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